Daemon
Reactive audio-visual installation (Dimensions variable)
Machines and artificial intelligence have permeated virtually every aspect of our lives and consistently are about to conquer the last bastions of human autonomy. The rational efficiency of high technology has irrevocably installed in our daily lives and their abstract semantics invades and replaces human communication. At all major intersections of our society, binary guards are installed to constantly review the decisions made by humans and to evaluate if there´s insufficient logic. And if not, to override the human decision immediately with an optimized solution. This artificial logic achieves an error rate never to be attained for an emotionally controlled consciousness. Do machines represent the more contemporary, ultimately perhaps even better humanoids and mankind gradually gets absorbed by this perfect system?

The reactive audio-visual installation "Daemon" analyzes the never-sleeping and permanent alertness of an artificial intelligence. Consisting of three semi-translucent, spatial shifted surfaces, the installation represents a solid wall when entering the space. When no visitor is in the room, the installation is in balance and visualizes infinite planned tasks and processes: rational beauty. When visitors enter the room, the installation reacts and the perfect procedure gets more and more distorted. When the visitor walks into, through and behind the surfaces, his silhouette gets merged with the projected visuals and absorbed by the surfaces.
(1) Installation at Prototyp Festival, Brno, Czech Republic, November 2016



(2) In situ at FILE, São Paulo, Brazil, July 2017


Reactive audio and visual stream
The reactive audio and visual stream of "Daemon" is triggered by the paths of visitors of the installation. Together with a pre-made logic, the captured coordinates (x, y and z parameters) shape and transform a sequence and lead to a unique sonic and visual representation of this moment. The main focus here is not make each personal trigger obviously unique. Weights are chosen, so that the influence of visitors becomes minimal — barely even noticeable — making it hard to discriminate inherent from accidental behavior. The sonic sequences are originally generated through additive synthesis and tweaked particularly or entirely with pitch, gain, speed and noise addition. The reactive audio stream is rendered audible through a six (or more) channel sound system, to illustrate the triggered path in the installation's soundscape as well.
As an ongoing series, the reactive audio streams from exhibitions of "Daemon" are recorded and released as an audio album, to analyze the diversity and differences from various triggers based on the same principle over time.

(2) Interface with a triggered path (yellow), six channel audio output (background), visual output for three surfaces and controls for the sequences (top)

Daemon#001
The reactive audio stream for "Daemon#001" was triggered by visitors of Prototyp Festival, Brno, Czech Republic in November 2016 and released on Kasuga Records, kasuga016, 09.01.2017. Audio tracks (extracts) Daemon#001#1, Daemon#001#6, Daemon#001#9 and Daemon#001#14:


Artist's bio
Hansi Raber (*1984) is an Austrian media artist. He lives and works in Linz. asdfg.me
Andreas Lutz (*1981) is a German media artist. He lives and works in Berlin. ~/CV-AndreasLutz.pdf